﻿using System.Collections.Generic;
using GameFramework.data;
using NettyDeomo.entity;
using PlayerData = NettyDeomo.entity.PlayerData;

namespace NettyDeomo.msg
{
    public class S2C_SynAroundObjs
    {
        public List<MonsterData> monsterList = new List<MonsterData>();//周围的怪物
        public List<PlayerData> playerList = new List<PlayerData>();//周围的玩家
    }
}